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This is a Bill, not an Act. For current law, see the Acts databases.
GAMING MACHINE AMENDMENT BILL 2004 (NO 2)
2004
THE LEGISLATIVE ASSEMBLY
FOR THE AUSTRALIAN CAPITAL
TERRITORY
(As presented)
(Mr Bill Stefaniak)
Gaming Machine
Amendment Bill 2004 (No 2)
A Bill for
An Act to amend the
Gaming Machine Act 1987
The Legislative Assembly for the Australian Capital Territory enacts as
follows:
1 Name of Act
This Act is the Gaming Machine Amendment Act 2004 (No 2).
2 Commencement
This Act commences on the day after its notification day.
Note The naming and commencement provisions automatically commence
on the notification day (see Legislation Act, s 75 (1)).
3 Legislation amended
This Act amends the Gaming Machine Act 1987.
4 Conditions for issue of licences—gaming
machines
Section 18 (2) and
(3)
substitute
(2) A licence must not be issued for premises to which a general licence
or on licence applies except for class B gaming machines.
(3) A licence must not be issued for premises to which a general licence
applies—
(a) if the premises contain at least 12 rooms that are for use as
residential accommodation for lodgers—for more than 10 gaming
machines; or
(b) if the premises do not contain rooms that are for use as residential
accommodation for lodgers, or contain less than 12 of those rooms—for more
than 2 gaming machines.
(4) A licence must not be issued for premises to which an on licence
applies for more than 2 gaming machines.
(5) A licence must not be issued for premises to which an on licence
applies unless the on licence is stated to be for the primary purpose of running
a tavern/bar.
5 New section 21A
in division 4.1, insert
21A Moving machines between licensed premises
operated by same club
(1) If a club has a licence or licences for premises in different places,
it may move gaming machines from 1 of the club’s licensed premises to
another and operate them there, subject to subsection (2).
(2) A club may not operate a greater number of gaming machines in all its
licensed premises than the total number of machines for which all the
club’s licensed premises are licensed.
(3) This section applies even if operating the gaming machines at the
licensed premises to which they are moved would result in the number of machines
operated there exceeding the number otherwise authorised to be operated at the
premises under the licence.
Example
Barbarians Football Club (Barbarians) has premises in north
Canberra (Barbarians North) and south Canberra (Barbarians
South). Barbarians has a licence for 20 gaming machines for its
premises at Barbarians North, and another licence for 30 gaming machines for its
premises at Barbarians South.
1 Barbarians wins the premiership and plans a big celebration at Barbarians
North. Because most Barbarians supporters will be at Barbarians North for the
celebration, the club decides to move 25 machines from Barbarians South to
Barbarians North for the day, giving it a total of 45 machines at those
premises. The number of machines at both locations at no time exceeds 50 so the
move is permissible.
2 Barbarians plans major renovations at Barbarians North. The club decides
to temporarily close the venue for 3 months and move all 20 of its gaming
machines to Barbarians South, giving it a total of 50 machines at those
premises. This move is also permissible.
Note An example is part of the Act, is not exhaustive and may
extend, but does not limit, the meaning of the provision in which it appears
(see Legislation Act, s 126 and s 132).
Endnotes
1 Presentation speech
Presentation speech made in the Legislative Assembly on 2004.
2 Notification
Notified under the Legislation Act on 2004.
3 Republications of amended laws
For the latest republication of amended laws, see
www.legislation.act.gov.au.
© Australian Capital Territory
2004
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